Developing Instinct...
Here are some videos taken over the course of X48 by the X48 organisers and mentors on their Flip camcorders, showing the team developing their game...
Instinct is a multiplayer game designed to be entertaining, fun and is loosely based around the idea of survival of the fittest, while concentrating on historical evolutionary stages, this is done in the form of species that have inhabited the planet in our past, present and possible future.
The user takes on the role of a prerevolutionary species to begin the game, due to the game being multiplayer only, the user can only progress in the game by killing other players, these players must be located on the same server, this pushes for an extremely competitive and fun experience as all players battle out in a game of survival of the fittest. Upon a certain amount of experience obtained by killing other players, a character is ‘evolved’ or levelled up within the game, this changes their appearance to match a more intelligent species with stronger offensive/defensive capability, if the user manages to peak the highest evolutionary level they can win the game by obtaining enough experience while there.
If the user is killed while at a level that is higher than the lowest species they are forced to evolve again, however if the user ‘evolves’ at any point in the game their health is refreshed upon receiving their new abilities to ensure the game is as fair as possible.
Created by Karsten Pedersen, Daniel Lisle, Paul Grattage, Glen Wells
Sanguine Labs 'TM
Modified Tilesheet (Public Domain: http://www.slinkybear.net/graal/maps/pics1.png)
IMPORTANT: Please read the System Requirements
Once you've downloaded and unzipped the file, click on the .exe file to play. Then, once you've played the game, please share your thoughts with the developers and X48 team here
Instinct Game Demo from the X48 Vimeo Group.